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Create interactive art with Unity—no prior engine experience needed. In 3 weeks online, you’ll learn the core creative workflows (scenes, components, visuals, physics, input, scripting) and prototype a small, shareable micro-world for web or mobile.

6 classes of 3 hours each, spread over 2 weeks (online, exact schedule and dates below).

Interactive art with Unity

1

Game Engines Overview for Creatives

2

Getting Comfortable in Unity

Unity Essentials – Visuals & Physics

3

Visual scripting + coding for Artists 

4

Open-Source 3D Pipelines + 3D scanning

5

Final Project – Prototyping a Micro-World 

6

result

Create and publish your first small-scale interactive experience—ready for exhibitions, grants, and residencies.

program

The training consists of 6 classes, each lasting 3 hours online

Les cours auront lieu dans un studio professionnel….

le studio

33 rue Stephenson, 75018 Paris

practical Information

online

Zoom sessions
(replays will be available after each class)

dates :

Schedule: 3 times per week

20/01, 22/01, 25/01,  27/01, 29/01, 01/02

19h00 — 22h00 (CET)

Tuesdays, Thursdays, and Sundays

pricing

290€

early bird, before 21st of December 

340€

regular price, after 21st of December 

Module Exchange est un partenaire officiel d'Ableton ! Tous les étudiant.e.s de l'école bénéficieront d'une réduction de 50 % sur l'achat du logiciel officiel Ableton Live.

Artists and designers

1

/

moving into interactive media

ideal for

2

/

Students in art, design, architecture

or new media

3

/

VJs/musicians who want reactive visuals

and audio-driven pieces

4

/

Creative technologists

prototyping ideas quickly

/

without heavy game-dev jargon

Indie makers exploring Unity

5

contact information

Phone:

+33 07 57 83 11 83

© 2019 – 2024 Module Exchange

© 2019 – 2025 Module Exchange

you will learn to :

navigate Unity (Scene, Game, Hierarchy, Inspector)

add physics: colliders, rigidbodies, and simple interactions

import assets from Blender and open libraries; try simple 3D-scan/AI asset flows

design a clear interaction loop and creative constraints

export to WebGL and mobile; test on real devices

programme

8 modules contiennent : 

16 cours + 8 Q/A + 4 devoirs & feedback

1

ableton live : la logique et l'interface de la station de travail audio numérique

2

synthèse sonore : comment contrôler un synthétiseur et créer son propre timbre

mixing & sound design: qu'est-ce qu'un son de haute qualité et comment créer de l'espace dans un morceau?

3

sampling : comment traiter un fichier audio et utiliser des échantillons

5

Comment fonctionne l’industrie de la musique électronique

4

drums & beats : comment écrire des parties de batterie et trouver un groove

6

décomposition d'un morceau : comment construire un morceau et son arrangement

7

storytelling : comment se forger une identité musicale et trouver l'inspiration

8

résultats

votre morceau mixé + séance d’écoute finale avec le feedback d’intervenants

book a call with us

find out about available places and get more information 

trainer

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Oleksandr Sirous

Oleksandr Sirous is a new media artist, performer, and sound artist from Kharkiv, Ukraine. He works at the intersection of technology, nature, and politics, creating experimental systems that reveal fragile links between digital environments and real-world crises. Using AI, game logic, and real-time data, he builds interactive spaces that reflect collapse, adaptation, and resistance—often referencing Ukraine’s environmental devastation and digital warfare.

Sirous is an active member of the Ukrainian new media collective Photinus Studio and the creator of a mapping projection for an installation presented at the 2025 Venice Architecture Biennale. He has been invited to major international programs such as Ars Electronica (2023) and the research program at ZKM | Karlsruhe, and has participated in key residencies including Basis Frankfurt, Morpho Antwerp, and D6 Newcastle. He serves as a mentor at KAMA – Kyiv Academy of Media Arts and has lectured at Saint Lucas Antwerp, Update Festival, and the RIXC Festival in Latvia.
 

His projects function as open-ended environments for scrutiny and interaction, treating technology not as a neutral medium but as an active force shaping— and distorting —our perception of contemporary reality.

community & network

intervenant

are essential elements of creative growth. You'll connect with like-minded individuals and expand your circle.
 

You'll have the opportunity to receive guidance when you're lacking inspiration or doubting the quality of your project, find your partner in crime, and build confidence through the experience of others.

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