

Unity for artists and designers
Interactive art with Unity
Build and publish your first interactive micro-world in Unity — from scenes and physics to sound, logic and WebGL.
A 3-week online course for artists, designers, VJs and curious creatives. No prior Unity experience required.
Starts June 02 · 6 classes · Tue/Thu · Online
ideal for
1
Artists and designers
who want to make their work interactive
/
4
Creative technologists
exploring Unity as an artistic tool
/
2
VJs and audiovisual makers
ready to move into real-time environments
/
5
Beginners
with a visual practice — no prior Unity experience required
/
3
Students in art, design and architecture
curious about game engines
/

after this course, you will be able to:
understand Unity as a creative tool, not just a game engine
build scenes, materials, cameras and simple interactions
create reactive environments using motion, collisions and sound
use visual scripting and basic logic in artistic projects
bring your own 3D or scanned assets into a scene
publish an interactive WebGL micro-world online
program
1. Game Engines Overview for Creatives
Understand how game engines differ from traditional 3D software, and how Unity can be used in art, installation, VJ and experimental media.
Outcome:
A clear understanding of Unity as a creative system.
2. Getting Comfortable in Unity
Learn the interface, scenes, objects, materials, lighting and cameras — and publish your first simple WebGL scene.
Outcome:
Your first interactive scene published online.
3. Unity Essentials: Visuals & Physics
Work with materials, movement, collisions, forces and sound to build a small reactive environment.
Outcome:
A responsive environment with physical interaction.
4. Visual Scripting + Coding for Artists
Use logic systems, visual scripting and beginner-friendly C# concepts to create audiovisual interactions.
Outcome:
A responsive audiovisual prototype.
5. Open-Source 3D Pipelines + 3D Scanning
Bring in Blender workflows, scanned assets and hybrid digital-physical elements, optimized for WebGL.
Outcome:
A personalized asset integrated into your scene.
6. Final Project: Prototyping a Micro-World
Combine visuals, physics, sound and interaction into a final browser-based interactive artwork published online.
Outcome:
A fully interactive Unity micro-world published on the web.

trainer
_edited.jpg)
Oleksandr Sirous
New media artist, performer, and sound artist from Kharkiv, Ukraine. He works with interactive systems, real-time media, and digital environments shaped by themes of technology, crisis, and perception.
Selected experience
-
Member of the Ukrainian new media collective Photinus Studio
-
Creator of a mapping projection for an installation presented at the 2025 Venice Architecture Biennale
-
Invited to programs including Ars Electronica and ZKM | Karlsruhe
-
Participant of residencies such as Basis Frankfurt, Morpho Antwerp, and D6 Newcastle
-
Mentor at KAMA and lecturer at Saint Lucas Antwerp, Update Festival, and RIXC Festival
Teaching approach
In this course, Oleksandr introduces Unity as a creative environment for building interactive worlds, audiovisual systems, and browser-based artworks.
community & network
intervenant
Join a group of artists, designers, and creatives exploring real-time tools together. Throughout the course, you’ll get feedback on your ideas, see how others approach interaction and visual systems, and develop your project in a shared learning environment.
By the end of the course, your final work becomes part of a collective online showcase of browser-based interactive artworks.

1
Game Engines Overview for Creatives
2
Getting Comfortable in Unity
Unity Essentials – Visuals & Physics
3
Visual scripting + coding for Artists
4
Open-Source 3D Pipelines + 3D scanning
5
Final Project – Prototyping a Micro-World
6
result
Create and publish your first small-scale interactive experience—ready for exhibitions, grants, and residencies.
program
The training consists of 6 classes, each lasting 3 hours online

Les cours auront lieu dans un studio professionnel….
le studio


33 rue Stephenson, 75018 Paris
practical Information
online
live course
Zoom sessions
(replays will be available after each class)
dates:
02/06, 04/06, 09/06, 11/06, 16/06, 18/06
Good to know:
• No prior Unity experience required
• Best suited for artists, designers and creatives new to Unity
• Includes visual scripting and beginner-friendly coding basics
• Basic familiarity with digital visual tools is helpful, but not required
Schedule: 6 classes over 3 weeks
19h00 — 22h00 (CET)
Tuesdays and Thursdays

290€
early bird until May 14
340€
regular price after May 14
pricing
Join a focused 3-week course and leave with a published interactive Unity project.
Module Exchange est un partenaire officiel d'Ableton ! Tous les étudiant.e.s de l'école bénéficieront d'une réduction de 50 % sur l'achat du logiciel officiel Ableton Live.


questions before joining?
Want to know if the course is right for you, what level it is, or what setup you need? Send us a message and we’ll get back to you.
contact information
Phone:
+33 07 57 83 11 83
© 2019 – 2026 Module Exchange
© 2019 – 2024 Module Exchange
programme
8 modules contiennent :
16 cours + 8 Q/A + 4 devoirs & feedback
1
ableton live : la logique et l'interface de la station de travail audio numérique
2
synthèse sonore : comment contrôler un synthétiseur et créer son propre timbre
mixing & sound design: qu'est-ce qu'un son de haute qualité et comment créer de l'espace dans un morceau?
3
sampling : comment traiter un fichier audio et utiliser des échantillons
5
Comment fonctionne l’industrie de la musique électronique
4
drums & beats : comment écrire des parties de batterie et trouver un groove
6
décomposition d'un morceau : comment construire un morceau et son arrangement
7
storytelling : comment se forger une identité musicale et trouver l'inspiration
8
résultats
votre morceau mixé + séance d’écoute finale avec le feedback d’intervenants